Strategy game predicated on dark fantasy Gord has seemed to serve as the Diablo town manager.
Gord is a game that integrates town building, citizen management, and RPG exploration in a brutal environment.
Remember Diablo 2’s crappy little starting town? It’s technically an encampment (opens in new tab): A few tents and wagons, as well as a wall to keep skeletons out. Imagine you’re the mayor of that miserable place, instead of a hero passing through on their way to fight the devil. That, approximately, is the scenario in the upcoming strategy game Gord(opens in new tab).
Managing a Slavic folklore-inspired dark fantasy town doesn’t have seemed to be simple or easy. Based on the new Gord gameplay video embedded above, it’s as thankless a job as running an ice age city in Frostpunk, and there’s a lot to it: resource gathering, urban design, citizen management, and a bit RPG adventuring and combat on top of it all.
The new 16-minute gameplay movie focuses on Gord’s adventuring left, with Stan Just, a former Witcher 3 producer who is now CEO of Gord developer Covenant, strolling us through a basic quest. His subjects are outraged since of the poisoned eggs in the swamp, so he gives rise to a party into the muck to kill “foulspawn.”
The cliched quest is a letdown, but the people of Gord might be more interesting than that the monsters. Your subjects both have strengths and weaknesses (“fighting flair,” “curiosity”), as well as varying experience in tasks such as mining, fighting, and food preparation. They can be arranged into parties, arranged in tactical formation, and sent into the wilds beyond the town to find treasure and fight monsters. In addition to physical injury and death, your subjects may endure psychological harm as a result of the dark fantasy violence they must suffer, especially if a relative is implicated in whatever gooey beast interaction caused the trauma. Keeping your people of the city alive and at least somewhat rational can be difficult.
Just explains the pausable real-time combat as “very straightforward.” Characters attack automatically and always use the extra efficiency of their two attacks for each situation. Although you have direct control over spellcasting, it seems that your main job is to determine the best way to position your subjects.
Gord has 18 spells which come in utility, assist and offensive flavors. Support spells include “Focus,” “Haste,” and “Rejuvenate,” while offensive spells include “Sap,” “Entangle,” “Infest,” and other insect and disease-themed invocations very fantasy Roguelike.
Gord will include a marketing strategy with “hand-crafted” maps that tell a story, as well as a custom scenario mode where the size and resource richness of the world are customizable. The new video doesn’t spend much time on Gord’s town building, although I’m more interested in exploring it’ll be the subject of the next commentary video.
Gord would be published by Covenant next year. When Gord was revealed, the studio also asserted that it is starting to work on another project, but we haven’t heard anything further about it.